private void BtnResetCommander_Click(object sender, RoutedEventArgs e) { Player1.Reset(Gametypes.Commander); Player2.Reset(Gametypes.Commander); Player3.Reset(Gametypes.Commander); Player4.Reset(Gametypes.Commander); }
//private void cmdOpen_Click(object sender, RoutedEventArgs e) //{ // CmdBar.IsOpen = true; //} private void BtnResetMP_Click(object sender, RoutedEventArgs e) { Player1.Reset(Gametypes.Current); Player2.Reset(Gametypes.Current); Player3.Reset(Gametypes.Current); Player4.Reset(Gametypes.Current); }