Beispiel #1
0
        public override void UnEquipItem(Player.theHero user)
        {
            base.UnEquipItem(user);

            user.setHero_agility(user.getHero_agility() - getAdd_agility());
            user.setEnergyConsumeByMove(user.getEnergyConsumeByMove() + 1);
        }
 public override void UnEquipItem(Player.theHero user)
 {
     base.UnEquipItem(user);
     user.setHero_face(user.getHero_face() - getAdd_face());
     user.setHero_agility(user.getHero_agility() - getAdd_agility());
     user.setHero_charm(user.getHero_charm() - getAdd_charm());
 }
Beispiel #3
0
 public override void EquipItem(Player.theHero user)
 {
     base.EquipItem(user);
     user.setHero_agility(user.getHero_agility() + getAdd_agility());
     user.setHero_charm(user.getHero_charm() + getAdd_charm());
 }