public override void UnEquipItem(Player.theHero user)
        {
            base.UnEquipItem(user);

            user.setHero_endurance(user.getHero_endurance() - getAdd_endurance());
            user.setEnergyConsumeByAttack(user.getEnergyConsumeByAttack() + 3);
        }
Beispiel #2
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 public override void UnEquipItem(Player.theHero user)
 {
     base.UnEquipItem(user);
     user.setHero_face(user.getHero_face() - getAdd_face());
     user.setHero_endurance(user.getHero_endurance() - getAdd_endurance());
     user.setHero_charm(user.getHero_charm() - getAdd_charm());
 }
Beispiel #3
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        public override void UnEquipItem(Player.theHero user)
        {
            base.UnEquipItem(user);

            user.setHero_lucky(user.getHero_lucky() - getAdd_lucky());
            user.setHero_endurance(user.getHero_endurance() + getAdd_endurance());
        }
 public override void UnEquipItem(Player.theHero user)
 {
     base.UnEquipItem(user);
     user.setHero_endurance(user.getHero_endurance() - getAdd_endurance());
     user.setHungryIncreaseByTurn(user.getHungryIncreaseByTurn() + 1);
 }
Beispiel #5
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        public override void EquipItem(Player.theHero user)
        {
            base.EquipItem(user);

            user.setHero_endurance(user.getHero_endurance() + getAdd_endurance());
        }