Beispiel #1
0
    void MessageReceived(object sender, MessageReceivedEventArgs e)
    {
        using (Message message = e.GetMessage() as Message)
        {
            using (DarkRiftReader reader = message.GetReader())
            {
                switch (message.Tag)
                {
                //////////////////////////////////////////////////////////////////////////////
                //// LOGIC
                case MessageTags.VIDEO_RESOLUTION:
                {
                    uint checkflag = reader.ReadUInt32();
                    int  width     = reader.ReadInt32();
                    int  height    = reader.ReadInt32();

                    camera.targetTexture = new RenderTexture(width, height, 0);

                    Debug.Log($"W : {width}, H: {height}");
                }
                break;
                }
            }
        }
    }
Beispiel #2
0
 void DeserialisePos(object data)
 {
     //Here we decode the stream, the data will arrive as a DarkRiftReader so we need to cast to it
     //and then read the data off in EXACTLY the same order we wrote it.
     if (data is DarkRiftReader)
     {
         //Cast in a using statement because we are using streams and therefore it
         //is important that the memory is deallocated afterwards, you wont be able
         //to use this more than once though.
         using (DarkRiftReader reader = (DarkRiftReader)data)
         {
             //Then read!
             transform.position = new Vector3(
                 reader.ReadSingle(),
                 reader.ReadSingle(),
                 0
                 );
         }
     }
     else
     {
         Debug.LogError("Should have recieved a DarkRiftReciever but didn't! (Got: " + data.GetType() + ")");
         transform.position = transform.position;
     }
 }
Beispiel #3
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    void DeserialisePosA(object data)
    {
        if (data is DarkRiftReader)
        {
            using (DarkRiftReader reader = (DarkRiftReader)data)
            {
                //Then read!

                transform.position = new Vector3(
                    reader.ReadSingle(),
                    reader.ReadSingle(),
                    reader.ReadSingle()
                    );
                //transform.position = Vector3.Lerp(transform.position, new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()), Time.deltaTime*25);

                /*
                 * plValues.running = reader.ReadBoolean();
                 * plValues.grounded = reader.ReadBoolean();
                 * plValues.state = reader.ReadInt32();
                 * plValues.speed = reader.ReadSingle();
                 * plValues.hor = reader.ReadSingle();
                 * plValues.ver = reader.ReadSingle();*/
            }
        }
        else
        {
            Debug.LogError("Should have recieved a DarkRiftReciever but didn't! (Got: " + data.GetType() + ")");
            transform.position = transform.position;
        }
    }
 private void SpawnPlayer(object sender, MessageReceivedEventArgs e)
 {
     using (Message m = e.GetMessage())
     {
         using (DarkRiftReader reader = m.GetReader())
         {
             while (reader.Position != reader.Length)
             {
                 ushort id     = reader.ReadUInt16();
                 ushort teamID = reader.ReadUInt16();
                 //Do stuff that deals with above info
                 if (id == client.ID)
                 {
                     Vector3 pos = new Vector3(Random.Range(-5f, 5f), 0.5f, Random.Range(-5f, 5f));
                     //Set this as the local player
                     RequestNetworkSpawn(localPlayerGameObject, pos, Quaternion.identity);
                 }
                 else
                 {
                     //Register player to some player manager or something
                 }
             }
         }
     }
 }
    void SpawnPlayer(DarkRiftReader reader)
    {
        Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
        Vector3 rotation = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

        uint id = reader.ReadUInt32();

        if (id == client.ID)
        {
            GameObject o = Instantiate(
                playerPrefab,
                position,
                Quaternion.Euler(rotation)
                ) as GameObject;

            BlockCharacter character = o.GetComponent <BlockCharacter>();
            character.PlayerID = id;
            character.Setup(client, blockWorld);
        }
        else
        {
            GameObject o = Instantiate(
                networkPlayerPrefab,
                position,
                Quaternion.Euler(rotation)
                ) as GameObject;

            BlockNetworkCharacter character = o.GetComponent <BlockNetworkCharacter>();
            characterManager.AddCharacter(id, character);
        }
    }
Beispiel #6
0
        private void Client_MessageReceived(object sender, MessageReceivedEventArgs e)
        {
            using (Message message = e.GetMessage() as Message)
            {
                if (isConnected())
                {
                    if (message.Tag == Tags.JoinWorldMessage)
                    {
                        using (DarkRiftReader reader = message.GetReader())
                        {
                            JoinWorldClientDTO data = reader.ReadSerializable <JoinWorldClientDTO>();
                            MurmurServer.MoveClientToWorldChannel(e.Client, data.WorldName); //Creates a channel for this world if it not already exists
                        }
                    }

                    if (message.Tag == Tags.CreateWorldMessage)
                    {
                        using (DarkRiftReader reader = message.GetReader())
                        {
                            CreateWorldClientDTO data = reader.ReadSerializable <CreateWorldClientDTO>();
                            MurmurServer.CreateChannelForWorld(data.WorldName);
                        }
                    }
                }
            }
        }
Beispiel #7
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 void DespawnPlayer(object sender, MessageReceivedEventArgs e)
 {
     using (Message message = e.GetMessage())
         using (DarkRiftReader reader = message.GetReader()) {
             networkPlayerManager.DestroyPlayer(reader.ReadUInt16());
         }
 }
Beispiel #8
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        private void OnCarDamage(Message message, IClient client)
        {
            using (DarkRiftReader reader = message.GetReader())
            {
                CarDamage  damage = reader.ReadSerializable <CarDamage>();
                WorldTrain train  = worldTrains.FirstOrDefault(t => t.Guid == damage.Guid);
                if (train == null)
                {
                    train = new WorldTrain()
                    {
                        Guid = damage.Guid,
                    };
                    worldTrains.Add(train);
                }

                switch (damage.DamageType)
                {
                case DamageType.Car:
                    train.CarHealth     = damage.NewHealth;
                    train.CarHealthData = damage.Data;
                    break;

                case DamageType.Cargo:
                    train.CargoHealth = damage.NewHealth;
                    break;
                }
            }

            Logger.Trace("[SERVER] > TRAIN_DAMAGE");
            ReliableSendToOthers(message, client);
        }
Beispiel #9
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        private void UpdateCoupleCockState(Message message, IClient sender)
        {
            if (worldTrains != null)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    TrainCouplerCockChange cockStateChanged = reader.ReadSerializable <TrainCouplerCockChange>();
                    WorldTrain             train            = worldTrains.FirstOrDefault(t => t.Guid == cockStateChanged.TrainIdCoupler);
                    if (train == null)
                    {
                        train = new WorldTrain()
                        {
                            Guid = cockStateChanged.TrainIdCoupler,
                        };
                        worldTrains.Add(train);
                    }

                    if (cockStateChanged.IsCouplerFront)
                    {
                        train.IsFrontCouplerCockOpen = cockStateChanged.IsOpen;
                    }
                    else
                    {
                        train.IsRearCouplerCockOpen = cockStateChanged.IsOpen;
                    }
                }
            }

            Logger.Trace("[SERVER] > TRAIN_COUPLE_COCK");
            ReliableSendToOthers(message, sender);
        }
Beispiel #10
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        void OnPlayerInformationMessage(object sender, MessageReceivedEventArgs e)
        {
            using (Message message = e.GetMessage() as Message)
            {
                if (message.Tag == Tags.PlayerInformationTag)
                {
                    using (DarkRiftReader reader = message.GetReader())
                    {
                        string playerName = reader.ReadString();

                        // Update player information
                        players[e.Client].playerName = playerName;

                        // Update all players
                        using (DarkRiftWriter writer = DarkRiftWriter.Create())
                        {
                            writer.Write(e.Client.ID);
                            writer.Write(playerName);

                            message.Serialize(writer);
                        }

                        foreach (IClient client in ClientManager.GetAllClients())
                        {
                            client.SendMessage(message, e.SendMode);
                        }
                    }
                }
            }
        }
    private void NameInfoMessage(object sender, MessageReceivedEventArgs e)
    {
        //Read new name and edit it locally
        using (Message message = e.GetMessage() as Message)
        {
            using (DarkRiftReader reader = message.GetReader())
            {
                string name = reader.ReadString();

                players[e.Client].name = name;
            }
        }

        //Tell all other users a user has changed their name
        using (DarkRiftWriter changeNameWriter = DarkRiftWriter.Create())
        {
            changeNameWriter.Write(e.Client.ID);
            changeNameWriter.Write(players[e.Client].name);

            using (Message changeNameMessage = Message.Create(Tags.NameUpdateTag, changeNameWriter))
            {
                foreach (IClient client in serverReference.Server.ClientManager.GetAllClients())
                {
                    if (client.ID != e.Client.ID)
                    {
                        Debug.Log("Client has changed their name: " + e.Client.ID);
                        client.SendMessage(changeNameMessage, SendMode.Reliable);
                    }
                }
            }
        }
    }
Beispiel #12
0
        public void WeaponUpdateMessageRecieved(object sender, MessageReceivedEventArgs e)
        {
            using (Message message = e.GetMessage() as Message)
            {
                if (message.Tag == Tags.WeaponFireStartTag || message.Tag == Tags.WeaponFireEndTag || message.Tag == Tags.WeaponActionTag)
                {
                    using (DarkRiftReader reader = message.GetReader())
                    {
                        WeaponFireClientDTO data = reader.ReadSerializable <WeaponFireClientDTO>(); //Read the weapon fire dto off the stack

                        using (DarkRiftWriter fireStartWriter = DarkRiftWriter.Create())
                        {
                            WeaponFireServerDTO fireData = new WeaponFireServerDTO();
                            fireData.playerID = e.Client.ID;
                            fireData.fireNum  = data.fireNum;

                            fireStartWriter.Write(fireData);
                            int    extrastart   = reader.Position;
                            int    extralength  = reader.Length - reader.Position;
                            byte[] rawExtradata = reader.ReadRaw(extralength);
                            fireStartWriter.WriteRaw(rawExtradata, 0, extralength); //Write the extra data from the message
                            //TODO: Think about security implications of sending raw data from client to all clients

                            using (Message fireStartMessage = Message.Create(message.Tag, fireStartWriter)) //Repeat the incoming tagname as all message bodies are the same
                            {
                                foreach (IClient client in worldManager.clients[e.Client].World.GetClients().Where(x => x != e.Client))
                                {
                                    client.SendMessage(fireStartMessage, SendMode.Reliable);
                                }
                            }
                        }
                    }
                }
            }
        }
Beispiel #13
0
    void MessageReceived(object sender, MessageReceivedEventArgs e)
    {
        using (Message message = e.GetMessage() as Message)
        {
            if (message.Tag == Tags.MovePlayerTag)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    ushort id = reader.ReadUInt16();

                    Vector3 newPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), 0);

                    if (networkPlayers.ContainsKey(id))
                    {
                        networkPlayers[id].SetMovePosition(newPosition);
                    }
                }
            }
            else if (message.Tag == Tags.SetRadiusTag)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    ushort id = reader.ReadUInt16();

                    if (networkPlayers.ContainsKey(id))
                    {
                        networkPlayers[id].SetRadius(reader.ReadSingle());
                    }
                }
            }
        }
    }
Beispiel #14
0
        void ClientConnected(object sender, MessageReceivedEventArgs e)
        {
            string playerName;

            using (Message message = e.GetMessage() as Message)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    playerName = reader.ReadString();
                }
            }
            players[e.Client].name = playerName;

            //Send updated name to everyone

            using (DarkRiftWriter playerWriter = DarkRiftWriter.Create())
            {
                playerWriter.Write(players[e.Client].name);
                playerWriter.Write(players[e.Client].ID);
                using (Message newPlayerMessage = Message.Create(Tags.ClientNameUpdateTag, playerWriter))
                {
                    foreach (IClient client in ClientManager.GetAllClients())
                    {
                        client.SendMessage(newPlayerMessage, SendMode.Reliable);
                    }
                }
            }
        }
Beispiel #15
0
        private void GetLobbyRequestAndSend(MessageReceivedEventArgs e, DarkRiftReader r)
        {
            ushort page = r.ReadUInt16();

            if (page == 0)
            {
                page = 1;
            }
            List <Lobby_Match> m = GetLobbysPerPage(page);

            if (m.Count == 0)
            {
                using (Message mes = Message.CreateEmpty(UDRMS_Tags.getLobbyMatchs))
                    e.Client.SendMessage(mes, SendMode.Reliable);

                return;
            }
            using (DarkRiftWriter w = DarkRiftWriter.Create())
            {
                foreach (Lobby_Match match in m)
                {
                    w.Write(match);
                    // w.Write(match.matchID);
                    // w.Write(match.matchOwner.client.ID);
                    // w.Write((ushort)match.matchPlayers.Count);
                }
                using (Message mes = Message.Create(UDRMS_Tags.getLobbyMatchs, w))
                    e.Client.SendMessage(mes, SendMode.Reliable);
            }
        }
    /// <summary>
    ///     Called when data is received by this character.
    /// </summary>
    /// <param name="tag">The tag.</param>
    /// <param name="subject">The subject.</param>
    /// <param name="data">The data.</param>
    void HandleOnData(byte tag, ushort subject, object data)
    {
        //If it's a Sync tag we need to sync!
        if (tag == SYNC_TAG)
        {
            using (DarkRiftReader reader = data as DarkRiftReader)
            {
                //Get the number of characters this sync information has
                ushort count = reader.ReadUInt16();

                //Update the move position with the received position for each character
                for (int i = 0; i < count; i++)
                {
                    //Read the character's ID
                    ushort id = reader.ReadUInt16();

                    try
                    {
                        //Set move position
                        objectSpawner[id].movePosition =
                            new Vector3(
                                reader.ReadSingle(),
                                reader.ReadSingle(),
                                reader.ReadSingle()
                                );
                    }
                    catch (KeyNotFoundException)
                    {
                        //Probably not aware of them yet!
                    }
                }
            }
        }
    }
    public void ReceiveAuthorityRequest(Message message)
    {
        if (buffer.NotSyncedAddToBuffer(IsSynced, ReceiveAuthorityRequest, message))
        {
            return;
        }

        using (DarkRiftReader reader = message.GetReader())
        {
            Main.Log($"[CLIENT] < TURNTABLE_AUTH_REQUEST");

            while (reader.Position < reader.Length)
            {
                RequestAuthority authRequest = reader.ReadSerializable <RequestAuthority>();

                TurntableController turntable = turntables.FirstOrDefault(j => j.transform.position == authRequest.Position + WorldMover.currentMove);
                if (turntable)
                {
                    NetworkTurntableSync sync = turntable.GetComponent <NetworkTurntableSync>();
                    sync.IsAnyoneInControlArea = true;
                    sync.playerAuthId          = authRequest.PlayerId;
                }
            }
        }
    }
        void MovementMessageReceived(object sender, MessageReceivedEventArgs e)
        {
            using (Message message = e.GetMessage() as Message)
            {
                if (message.Tag == Tags.MovePlayerTag)
                {
                    using (DarkRiftReader reader = message.GetReader())
                    {
                        float newX = reader.ReadSingle();
                        float newY = reader.ReadSingle();

                        Player player = players[e.Client];

                        player.X = newX;
                        player.Y = newY;

                        using (DarkRiftWriter writer = DarkRiftWriter.Create())
                        {
                            writer.Write(player.ID);
                            writer.Write(player.X);
                            writer.Write(player.Y);
                            message.Serialize(writer);
                        }

                        foreach (IClient c in ClientManager.GetAllClients().Where(x => x != e.Client))
                        {
                            c.SendMessage(message, e.SendMode);
                        }
                    }
                }
            }
        }
Beispiel #19
0
        void UseMessageReceived(object sender, MessageReceivedEventArgs e)
        {
            using (Message message = e.GetMessage() as Message)
            {
                using (DarkRiftReader reader = message.GetReader())
                {
                    ushort objID  = reader.ReadUInt16();
                    ushort useTag = reader.ReadUInt16();


                    using (DarkRiftWriter writer = DarkRiftWriter.Create())
                    {
                        writer.Write(objID);
                        writer.Write(useTag);

                        using (Message useMessage = Message.Create(USE_TAG, writer))
                        {
                            foreach (IClient c in ClientManager.GetAllClients().Where(x => x != e.Client))
                            {
                                c.SendMessage(useMessage, SendMode.Reliable);
                            }
                        }
                    }
                }
            }
        }
 private void DespawnPlayer(Message message)
 {
     using (DarkRiftReader reader = message.GetReader())
     {
         this.networkPlayerManager.DestroyPlayer(reader.ReadUInt16());
     }
 }
    private void OnNextJobGeneratedMessage(Message message)
    {
        using (DarkRiftReader reader = message.GetReader())
        {
            Main.Log($"[CLIENT] < JOB_NEXT_JOB");

            while (reader.Position < reader.Length)
            {
                Job generatedJob = reader.ReadSerializable <Job>();
                jobs.FirstOrDefault(j => j.ChainId == generatedJob.ChainId && j.IsCurrentJob).IsCurrentJob = false;
                Job referencedJob = jobs.FirstOrDefault(j => j.Id == generatedJob.Id);
                if (referencedJob != null)
                {
                    referencedJob.GameId       = generatedJob.GameId;
                    referencedJob.IsCurrentJob = true;
                    if (referencedJob.Definition)
                    {
                        referencedJob.Definition.JobGenerated += OnNextJobInChainGenerated;
                        referencedJob.Definition.ForceJobId(referencedJob.GameId);
                        referencedJob.Definition.TryToGenerateJob();
                    }
                }
            }
        }
    }
    public void ParseMessage(Message message)
    {
        using (DarkRiftReader reader = message.GetReader())
        {
            ushort incomingClientId = reader.ReadUInt16();
            if (incomingClientId == _characterFacade.Id)
            {
                float vertical        = reader.ReadSingle();
                float horizontal      = reader.ReadSingle();
                bool  primaryAction   = reader.ReadBoolean();
                bool  secondaryAction = reader.ReadBoolean();

                float   directionX = reader.ReadSingle();
                float   directionY = reader.ReadSingle();
                Vector2 direction  = new Vector2(directionX, directionY);

                float   positionX = reader.ReadSingle();
                float   positionY = reader.ReadSingle();
                Vector2 position  = new Vector2(positionX, positionY);

                _controlState.Vertical        = vertical;
                _controlState.Horizontal      = horizontal;
                _controlState.PrimaryAction   = false;
                _controlState.SecondaryAction = secondaryAction;
                _controlState.Direction       = direction;
                _controlState.Position        = position;
            }
        }
        _timer = 0.0f;
    }
        public static DarkRiftReader DecryptReaderRSA(this DarkRiftReader reader, RSAParameters privateKey)
        {
            if (reader.Length > 256)
            {
                throw new ArgumentOutOfRangeException(nameof(reader), "reader mustn't contain more then 256 bytes");
            }

            byte[] data = new byte[256];
            for (int i = 0; i < 256; i++)
            {
                data[i] = reader.ReadByte();
            }

            data = DecryptRSA(data, privateKey);

            DarkRiftWriter writer = DarkRiftWriter.Create();

            writer.WriteRaw(data, 0, data.Length);
            Message        message   = Message.Create(0, writer);
            DarkRiftReader newReader = message.GetReader();

            message.Dispose();
            writer.Dispose();
            reader.Dispose();
            return(newReader);
        }
    void InitializePlayers(object sender, MessageReceivedEventArgs e)
    {
        using (Message message = e.GetMessage())
            using (DarkRiftReader reader = message.GetReader())
            {
                //Each spawn packet is 14 bytes.
                //ID is one byte, each position float is 2 bytes
                if (reader.Length % 14 != 0)
                {
                    Debug.LogWarning("Received malformed spawn packet");
                    return;
                }

                //read until end of stream
                while (reader.Position < reader.Length)
                {
                    ushort id          = reader.ReadUInt16();
                    ushort parentCarID = reader.ReadUInt16();


                    Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                    Vector3 rotation = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

                    PlayerInfo newPlayer = new PlayerInfo(id, parentCarID, position, rotation);
                    InitialPlayerInfo.Add(newPlayer);
                }
            }
        objectManager.InitializedPlayers = true;
    }
 private void OnMessageReceived(object sender, MessageReceivedEventArgs e)
 {
     using (Message message = e.GetMessage())
     {
         if (message.Tag == Tags.MovePlayerTag)
         {
             using (DarkRiftReader reader = message.GetReader())
             {
                 ushort id = reader.ReadUInt16();
                 if (networkPlayers.ContainsKey(id))
                 {
                     Vector3 newPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle());
                     networkPlayers[id].SetMovePosition(newPosition);
                 }
             }
         }
         else if (message.Tag == Tags.RadiusUpdateFlag)
         {
             using (DarkRiftReader reader = message.GetReader())
             {
                 ushort id = reader.ReadUInt16();
                 if (networkPlayers.ContainsKey(id))
                 {
                     float newRadius = reader.ReadSingle();
                     networkPlayers[id].SetRadius(newRadius);
                 }
             }
         }
     }
 }
        private void DeleteObject(MessageReceivedEventArgs e, ObjectType objectType)
        {
            ushort id;

            using (Message message = e.GetMessage())
                using (DarkRiftReader reader = message.GetReader())
                {
                    id = reader.ReadUInt16();
                }

            switch (objectType)
            {
            case ObjectType.Enemy:
                enemies.Destroy(id);
                break;

            case ObjectType.Player:
                players.Destroy(id);
                break;

            default:
                Debug.LogError("TODO: Write error message");
                break;
            }
        }
Beispiel #27
0
    private void SpawnFood(Message message)
    {
        using (DarkRiftReader reader = message.GetReader())
        {
            if (reader.Length % 17 != 0)
            {
                Debug.LogWarning("Received malformed food spawn packet.");
                return;
            }

            while (reader.Position < reader.Length)
            {
                ushort  id       = reader.ReadUInt16();
                Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle());
                float   radius   = reader.ReadSingle();
                Color32 color    = new Color32(
                    reader.ReadByte(),
                    reader.ReadByte(),
                    reader.ReadByte(),
                    255
                    );

                GameObject obj;
                obj = Instantiate(this.foodPrefab, position, Quaternion.identity) as GameObject;

                AgarObject agarObj = obj.GetComponent <AgarObject>();

                agarObj.SetRadius(radius);
                agarObj.SetColor(color);
                agarObj.SetMovePosition(position);

                this.Add(id, agarObj);
            }
        }
    }
Beispiel #28
0
    void MessageReceived(object sender, MessageReceivedEventArgs e)
    {
        using (Message message = e.GetMessage() as Message)
        {
            // MOVE PLAYER
            if (message.Tag == Tags.MovePlayerTag)
            {
                try
                {
                    using (DarkRiftReader reader = message.GetReader())
                    {
                        // Wrap In While so we dont go outsite the bounts of the message
                        while (reader.Position < reader.Length)
                        {
                            //Read message
                            Vector3 newPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                            Vector3 newRotation = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
                            ushort  id          = reader.ReadUInt16();

                            //Update characters to move to new positions
                            networkPlayers[id].NewPosition = newPosition;
                            networkPlayers[id].NewRotation = newRotation;
                        }
                    }
                }
                catch (Exception ex)
                {
                    Debug.LogError("Error: " + ex + "\r\n\r\n" + ex.StackTrace);
                }
            }
            // PLAYER ANIMATION STATE
            if (message.Tag == Tags.AnimationPlayerTag)
            {
                try
                {
                    using (DarkRiftReader reader = message.GetReader())
                    {
                        // Wrap In While so we dont go outsite the bounts of the message
                        while (reader.Position < reader.Length)
                        {
                            //Read message
                            int    speed    = reader.ReadInt32();
                            byte   jump     = reader.ReadByte();
                            byte   grounded = reader.ReadByte();
                            ushort id       = reader.ReadUInt16();

                            //Update characters to move to new positions
                            networkPlayers[id].speed    = speed;
                            networkPlayers[id].jump     = jump;
                            networkPlayers[id].grounded = grounded;
                        }
                    }
                }
                catch (Exception ex)
                {
                    Debug.LogError("Error: " + ex + "\r\n\r\n" + ex.StackTrace);
                }
            }
        }
    }
Beispiel #29
0
    /// <summary>
    ///     Spawns a new player from the data received from the server.
    /// </summary>
    /// <param name="reader">The reader from the server.</param>
    void SpawnPlayer(DarkRiftReader reader)
    {
        //Extract the positions
        Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
        Vector3 rotation = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());

        //Extract their ID
        ushort id = reader.ReadUInt16();

        //If it's a player for us then spawn us our prefab and set it up
        if (id == client.ID)
        {
            GameObject o = Instantiate(
                playerPrefab,
                position,
                Quaternion.Euler(rotation)
                ) as GameObject;

            BlockCharacter character = o.GetComponent <BlockCharacter>();
            character.PlayerID = id;
            character.Setup(client, blockWorld);
        }
        //If it's for another player then spawn a network player and and to the manager.
        else
        {
            GameObject o = Instantiate(
                networkPlayerPrefab,
                position,
                Quaternion.Euler(rotation)
                ) as GameObject;

            BlockNetworkCharacter character = o.GetComponent <BlockNetworkCharacter>();
            characterManager.AddCharacter(id, character);
        }
    }
Beispiel #30
0
        // ------------------- GETTING MESSAGES FROM SERVER --------------------
        private void OnMessageReceived(object sender, MessageReceivedEventArgs e)
        {
            switch ((Tags.Tag)e.Tag)
            {
            case Tags.Tag.GOT_MATCH:

                // TODO: start a new match - move the match scene
                using (Message msg = e.GetMessage()) {
                    using (DarkRiftReader reader = msg.GetReader()) {
                        ushort matchID = reader.ReadUInt16();
                        ushort currentPlayerClientID = reader.ReadUInt16();
                        MatchModel.CurrentMatch = new MatchModel(matchID, currentPlayerClientID);
                    }
                }

                GotMatch = true;
                break;

            case Tags.Tag.SERVER_CONFIRM_SLATE_TAKEN:

                using (Message msg = e.GetMessage()) {
                    using (DarkRiftReader reader = msg.GetReader()) {
                        ushort slateIndex     = reader.ReadUInt16();
                        ushort clientID       = reader.ReadUInt16();
                        byte   gameState      = reader.ReadByte();
                        ushort winnerClientID = gameState == 1 ? reader.ReadUInt16() : (ushort)0;

                        MatchModel.CurrentMatch.ServerReportSlateTaken(slateIndex, clientID == client.ID, gameState, winnerClientID);
                    }
                }

                break;
            }
        }