Beispiel #1
0
 void Awake()
 {
     SceneDoor.currentDoors.Add(this);
     if (string.IsNullOrEmpty(this._correspondingDoor))
     {
         this._correspondingDoor = base.name;
     }
     if (!this._markerOnly)
     {
         this.betterCollider = PhysicsUtility.RegisterColliderEvents(base.gameObject, this);
     }
     SceneDoor.OnAwakeFunc onAwakeFunc;
     if (SceneDoor.awakeListeners.TryGetValue(base.name, out onAwakeFunc))
     {
         this.exited = false;
         SceneDoor.awakeListeners.Clear();
         if (onAwakeFunc != null)
         {
             onAwakeFunc(this);
         }
     }
 }