Beispiel #1
0
        private void Burst()
        {
            var from = (Vector2)transform.position + .5f * Constants.Directions[Direction];
            var to   = from + Distance * Constants.Directions[Direction];

            PhysicsUtility.OverlapArea(units, from, to, Constants.UnitMask);
            foreach (var unit in units)
            {
                unit.Kill();
            }
        }