// Use this for initialization
    void Start()
    {
        PauseGame gm   = GameObject.Find("GameManager").GetComponent <PauseGame>();
        GodStats  god  = GameObject.Find("Player").GetComponent <GodStats>();
        string    path = SaveSystem.gamePath;

        Debug.Log(path);

        if (File.Exists(path))
        {
            gm.LoadGame();
            SceneManager.LoadScene("MainMenu");
        }
        else
        {
            gm.SaveGame();
            SceneManager.LoadScene("MainMenu");
        }
    }