// Use this for initialization void Start() { PauseGame gm = GameObject.Find("GameManager").GetComponent <PauseGame>(); GodStats god = GameObject.Find("Player").GetComponent <GodStats>(); string path = SaveSystem.gamePath; Debug.Log(path); if (File.Exists(path)) { gm.LoadGame(); SceneManager.LoadScene("MainMenu"); } else { gm.SaveGame(); SceneManager.LoadScene("MainMenu"); } }