Beispiel #1
0
    //UNUSED at the moment
    IEnumerator Type()
    {
        //dialogueBar.SetActive(true);
        dialogueAnim.SetTrigger("popup");
        pauseGame.PauseWithoutMenu();

        /*
         * foreach(char letter in sentences[index].ToCharArray()){
         *      textDisplay.text += letter;
         *
         * }
         */
        textDisplay.text = sentences[index];
        yield return(new WaitForSeconds(speed));

        //Debug.Log("yielded...");
        pauseGame.UnpauseWithoutMenu();
        //dialogueBar.SetActive(false);
        dialogueAnim.SetTrigger("hide");
    }