Beispiel #1
0
        protected void Start()
        {
            PUnitManager.CreateUnit(cnf.SceneController);

            Destroy(gameObject);
        }
Beispiel #2
0
 public static GameObject CreateUnit(this GameObject self)
 {
     return(PUnitManager.CreateUnit(self));
 }
Beispiel #3
0
 public static T CreateUnit <T>(this T self) where T : PUnit
 {
     return(PUnitManager.CreateUnit(self));
 }