Beispiel #1
0
 public static void DestroyUnit(this GameObject self)
 {
     PUnitManager.DestroyUnit(self);
 }
Beispiel #2
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 public static GameObject CreateUnit(this GameObject self)
 {
     return(PUnitManager.CreateUnit(self));
 }
Beispiel #3
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        protected void Start()
        {
            PUnitManager.CreateUnit(cnf.SceneController);

            Destroy(gameObject);
        }
Beispiel #4
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 protected void Awake()
 {
     PUnitPool.ForceInit();
     PUnitManager.ForceInit();
 }
Beispiel #5
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 public static void DestroyUnit <T>(this T self) where T : PUnit
 {
     PUnitManager.DestroyUnit(self);
 }
Beispiel #6
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 public static T CreateUnit <T>(this T self) where T : PUnit
 {
     return(PUnitManager.CreateUnit(self));
 }