/// <summary>
    /// 设置物体碰撞器的生存时间
    /// <para>duration 生存时间</para>
    /// </summary>
    /// <param name="luaState"></param>
    /// <returns></returns>
    public static int SetObjectColliderExistDuration(ILuaState luaState)
    {
        ObjectColliderBase collider = luaState.ToUserData(-2) as ObjectColliderBase;
        int duration = luaState.ToInteger(-1);

        collider.SetExistDuration(duration);
        return(0);
    }