/// <summary> /// 设置物体碰撞器的生存时间 /// <para>duration 生存时间</para> /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int SetObjectColliderExistDuration(ILuaState luaState) { ObjectColliderBase collider = luaState.ToUserData(-2) as ObjectColliderBase; int duration = luaState.ToInteger(-1); collider.SetExistDuration(duration); return(0); }