Beispiel #1
0
        private void PushPlayer(ObjectBehaviour player, Vector3 pushVector)
        {
            player.GetComponent <RegisterPlayer>()?.ServerStun();

            //Push Twice
            player.QueuePush(pushVector.NormalizeTo2Int());
            player.QueuePush(pushVector.NormalizeTo2Int());
        }
 void PushObject(ObjectBehaviour entity, Vector3 pushVector)
 {
     entity.QueuePush(pushVector.NormalizeTo2Int());
     //entity.TryPush(pushVector.NormalizeTo2Int());
     //GetComponent<CustomNetTransform>().Push(pushVector.NormalizeTo2Int());
 }
Beispiel #3
0
 private void PushObject(ObjectBehaviour entity, Vector3 pushVector)
 {
     //Push Twice
     entity.QueuePush(pushVector.NormalizeTo2Int());
     entity.QueuePush(pushVector.NormalizeTo2Int());
 }