private void PushPlayer(ObjectBehaviour player, Vector3 pushVector) { player.GetComponent <RegisterPlayer>()?.ServerStun(); //Push Twice player.QueuePush(pushVector.NormalizeTo2Int()); player.QueuePush(pushVector.NormalizeTo2Int()); }
void PushObject(ObjectBehaviour entity, Vector3 pushVector) { entity.QueuePush(pushVector.NormalizeTo2Int()); //entity.TryPush(pushVector.NormalizeTo2Int()); //GetComponent<CustomNetTransform>().Push(pushVector.NormalizeTo2Int()); }
private void PushObject(ObjectBehaviour entity, Vector3 pushVector) { //Push Twice entity.QueuePush(pushVector.NormalizeTo2Int()); entity.QueuePush(pushVector.NormalizeTo2Int()); }