public void OnTriggerExit(Collider other) { ObjectBehaviour objectBehaviour = other.gameObject.GetComponent <ObjectBehaviour>(); if (objectBehaviour != null) { objectBehaviour.UnregisterZone(); } }
public void OnTriggerExit(Collider other) { ObjectBehaviour objectBehaviour = other.gameObject.GetComponent <ObjectBehaviour>(); if (objectBehaviour != null) { objectBehaviour.UnregisterZone(); } }