/// <summary>
        /// Once all players are ready, adds players to the Game controller and starts the game
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void start_game_Click(object sender, EventArgs e)
        {
            var ds  = NetworkClasses.GetServer(User.PlayerId, User.LocalIp);
            var row = ds.Tables[0].Rows[0];

            var grabber = NetworkClasses.GetPlayer(int.Parse(row["Host"].ToString()));

            //Host
            LobbyController.AddPlayer(int.Parse(grabber.Tables[0].Rows[0]["Player_ID"].ToString()), grabber.Tables[0].Rows[0]["_Character"].ToString());

            for (var i = 2; i <= 6; i++)
            {
                if (string.IsNullOrEmpty(row["Player_" + i].ToString()))
                {
                    continue;
                }
                grabber = NetworkClasses.GetPlayer(int.Parse(row["Player_" + i].ToString()));
                LobbyController.AddPlayer(int.Parse(grabber.Tables[0].Rows[0]["Player_ID"].ToString()), grabber.Tables[0].Rows[0]["_Character"].ToString());
            }
            NetworkClasses.UpdateServerStatus("In Progress", User.PlayerId);
            LobbyController.StartGame();
            Host.StartGame();
        }