private void joinGameToolStripMenuItem_Click(object sender, EventArgs e)
        {
            var ds = NetworkClasses.GetServerByPlayerId(NetworkClasses.GetPlayer(BoxOFriends.SelectedItems[0].Text).Tables[0].Rows[0]["Player_ID"].ToString());

            //Console.WriteLine(ds.Tables[0].Rows[0]["Host"]);
            Client.Conn = ds.Tables[0].Rows[0]["Host_IP"].ToString();
            Client.NetClient.Start();
            Client.Connect();
            NetworkClasses.JoinServer(Client.Conn, User.PlayerId);
            //Increments games joined
            NetworkClasses.UpdateUserValue("User_Stats", "Games_Joined", "Games_Joined+1", User.PlayerId);
            NetworkClasses.UpdateUserValue("User_List", "Online", "In Lobby", User.PlayerId);
            Form form = new PlayerLobby();

            form.Show();
            Dispose();
        }
Beispiel #2
0
        /// <summary>
        /// Enabled by selecting a server
        /// On click, joins the selected server and takes the user to the player lobby
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void join_Click(object sender, EventArgs e)
        {
            if (!join.Enabled)
            {
                return;
            }
            var goodConnection = Client.Connect();

            if (goodConnection)
            {
                NetworkClasses.JoinServer(serverList.SelectedItems[0].SubItems[1].Text, User.PlayerId);
                NetworkClasses.UpdatePlayerStat(User.PlayerId, "Games_Joined", 1);
                var lobby = new PlayerLobby();
                lobby.Show();
                Dispose();
            }
            else
            {
                Console.WriteLine("Couldn't Connect");
            }
        }
 /// <summary>
 /// Enabled by selecting a server
 /// On click, joins the selected server and takes the user to the player lobby
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void join_Click(object sender, EventArgs e)
 {
     if (!join.Enabled)
     {
         return;
     }
     //Checks if user is banned
     if (NetworkClasses.GetPlayer(User.PlayerId).Tables[0].Rows[0]["IsBanned"].ToString() == "0")
     {
         if (Client.Connect())
         {
             try
             {
                 NetworkClasses.JoinServer(serverList.SelectedItems[0].SubItems[1].Text, User.PlayerId);
                 //Increments games joined
                 NetworkClasses.UpdateUserValue("User_Stats", "Games_Joined", "Games_Joined+1", User.PlayerId);
                 NetworkClasses.UpdateUserValue("User_List", "Online", "In Lobby", User.PlayerId);
                 Form lobby = new PlayerLobby();
                 lobby.Show();
                 Dispose();
             }
             catch (Exception exception)
             {
                 //if invalid, refresh the list (game may no longer exist or be in a joinable state)
                 serverList.Items.Clear();
                 ListServers();
                 Console.WriteLine(exception);
             }
         }
         else
         {
             Console.WriteLine("Couldn't Connect");
         }
     }
     else
     {
         MessageBox.Show("Can't connect to game, you have been banned. Please contact administrator to lift ban.", "Join Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
     }
 }