/// <summary>
 /// Automatic update of the list of players and their characters every 1 seconds
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void timer_Tick(object sender, EventArgs e)
 {
     if (Host.Players.Count > 1)
     {
         start_game.Enabled = NetworkClasses.CheckReady(Host.Players);
     }
     UpdateList();
 }