Beispiel #1
0
        private void server_Connected(object sender, NetSocketConnectedEventArgs e)
        {
            var clientSock = sender as NetClient;

            clientSock.ClientId = clientIndex++;
            PlayerManager.AddPlayer(clientSock.ClientId, clientSock);
            Logger.Log("Connected: " + e.SourceIP + " id=" + clientSock.ClientId);
        }
Beispiel #2
0
        private void client_Connected(object sender, NetSocketConnectedEventArgs e)
        {
            this.Log("Connected: " + e.SourceIP);

            foreach (var cmd in InitRunCmd.Cmds)
            {
                Log(string.Format("[自动指令] > {0}", cmd), Color.OrangeRed);
                CommandAgent.SetCommand(cmd, "");
                this.client.Send(System.Text.Encoding.Default.GetBytes(cmd + "\n"));
            }
        }
Beispiel #3
0
 private void client_Connected(object sender, NetSocketConnectedEventArgs e)
 {
     this.Log("Connected: " + e.SourceIP);
 }
Beispiel #4
0
 private static void client_Connected(object sender, NetSocketConnectedEventArgs e)
 {
     NLog.Debug("Connected: " + e.SourceIP);
     C2SSender.Login(UserProfile.ProfileName);
     hasConnect = true;
 }