private void server_Connected(object sender, NetSocketConnectedEventArgs e) { var clientSock = sender as NetClient; clientSock.ClientId = clientIndex++; PlayerManager.AddPlayer(clientSock.ClientId, clientSock); Logger.Log("Connected: " + e.SourceIP + " id=" + clientSock.ClientId); }
private void client_Connected(object sender, NetSocketConnectedEventArgs e) { this.Log("Connected: " + e.SourceIP); foreach (var cmd in InitRunCmd.Cmds) { Log(string.Format("[自动指令] > {0}", cmd), Color.OrangeRed); CommandAgent.SetCommand(cmd, ""); this.client.Send(System.Text.Encoding.Default.GetBytes(cmd + "\n")); } }
private void client_Connected(object sender, NetSocketConnectedEventArgs e) { this.Log("Connected: " + e.SourceIP); }
private static void client_Connected(object sender, NetSocketConnectedEventArgs e) { NLog.Debug("Connected: " + e.SourceIP); C2SSender.Login(UserProfile.ProfileName); hasConnect = true; }