Beispiel #1
0
 public void Deserialize(NetDataReader reader)
 {
     CharacterId         = reader.GetString();
     StorageType         = (StorageType)reader.GetByte();
     StorageOwnerId      = reader.GetString();
     InventoryItemIndex  = reader.GetInt();
     InventoryItemAmount = reader.GetShort();
     StorageItemIndex    = reader.GetInt();
     WeightLimit         = reader.GetShort();
     SlotLimit           = reader.GetShort();
     Inventory           = reader.GetList <CharacterItem>();
 }
Beispiel #2
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 public void Deserialize(NetDataReader reader)
 {
     Error = (UITextKeys)reader.GetByte();
     StorageCharacterItems = reader.GetList <CharacterItem>();
 }
 public void Deserialize(NetDataReader reader)
 {
     List = reader.GetList <MailListEntry>();
 }
Beispiel #4
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 public void Deserialize(NetDataReader reader)
 {
     StorageCharacterItems = reader.GetList <CharacterItem>();
 }
Beispiel #5
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 public void Deserialize(NetDataReader reader)
 {
     CharacterId = reader.GetString();
     SummonBuffs = reader.GetList <CharacterBuff>();
 }
 public void Deserialize(NetDataReader reader)
 {
     List = reader.GetList <BuildingSaveData>();
 }
Beispiel #7
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 public void Deserialize(NetDataReader reader)
 {
     List = reader.GetList <PlayerCharacterData>();
 }
Beispiel #8
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 public void Deserialize(NetDataReader reader)
 {
     Error = (UITextKeys)reader.GetByte();
     StorageCharacterItems = reader.GetList <CharacterItem>();
     DecreasedItems        = reader.GetList <ItemIndexAmountMap>();
 }