Beispiel #1
0
        public bool RefreshNodes(ParentGraph currentGraph)
        {
            if (m_items != null)
            {
                m_items.Clear();
                m_items = null;
            }

            if (m_itemFunctions != null)
            {
                m_itemFunctions.Clear();
                m_itemFunctions = null;
            }

            m_items         = new List <ContextMenuItem>();
            m_itemFunctions = new List <ContextMenuItem>();

            if (m_itemsDict != null)
            {
                m_itemsDict.Clear();
            }

            m_itemsDict = new Dictionary <System.Type, NodeAttributes>();

            if (m_deprecatedItemsDict != null)
            {
                m_deprecatedItemsDict.Clear();
            }

            m_deprecatedItemsDict = new Dictionary <System.Type, NodeAttributes>();

            if (m_castTypes != null)
            {
                m_castTypes.Clear();
            }

            m_castTypes = new Dictionary <System.Type, System.Type>();

            if (m_shortcutTypes != null)
            {
                m_shortcutTypes.Clear();
            }

            m_shortcutTypes = new Dictionary <KeyCode, ShortcutKeyData>();

            m_lastKeyPressed = KeyCode.None;

            // Fetch all available nodes by their attributes
            try
            {
                IEnumerable <System.Type> availableTypes = AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany(type => type.GetTypes());
                foreach (System.Type type in availableTypes)
                {
                    foreach (NodeAttributes attribute in Attribute.GetCustomAttributes(type).OfType <NodeAttributes>())
                    {
                        if (attribute.Available && !attribute.Deprecated)
                        {
                            //if ( !UIUtils.CurrentWindow.IsShaderFunctionWindow && attribute.AvailableInFunctionsOnly )
                            //	continue;

                            if (!UIUtils.HasColorCategory(attribute.Category))
                            {
                                if (!String.IsNullOrEmpty(attribute.CustomCategoryColor))
                                {
                                    try
                                    {
                                        Color color = new Color();
                                        ColorUtility.TryParseHtmlString(attribute.CustomCategoryColor, out color);
                                        UIUtils.AddColorCategory(attribute.Category, color);
                                    }
                                    catch (Exception e)
                                    {
                                        Debug.LogException(e);
                                        UIUtils.AddColorCategory(attribute.Category, Constants.DefaultCategoryColor);
                                    }
                                }
                                //else
                                //{
                                //	UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor );
                                //}
                            }

                            if (attribute.CastType != null && attribute.CastType.Length > 0 && type != null)
                            {
                                for (int i = 0; i < attribute.CastType.Length; i++)
                                {
                                    m_castTypes.Add(attribute.CastType[i], type);
                                }
                            }

                            if (attribute.ShortcutKey != KeyCode.None && type != null)
                            {
                                m_shortcutTypes.Add(attribute.ShortcutKey, new ShortcutKeyData(type, attribute.Name));
                            }

                            ContextMenuItem newItem = new ContextMenuItem(attribute, type, attribute.Name, attribute.Category, attribute.Description, null, attribute.ShortcutKey);
                            if (UIUtils.GetNodeAvailabilityInBitArray(attribute.NodeAvailabilityFlags, NodeAvailability.SurfaceShader))
                            {
                                m_items.Add(newItem);
                            }
                            else if (UIUtils.GetNodeAvailabilityInBitArray(attribute.NodeAvailabilityFlags, currentGraph.ParentWindow.CurrentNodeAvailability))
                            {
                                m_items.Add(newItem);
                            }

                            m_itemsDict.Add(type, attribute);
                            m_itemFunctions.Add(newItem);
                        }
                        else
                        {
                            m_deprecatedItemsDict.Add(type, attribute);
                        }
                    }
                }
            }
            catch (ReflectionTypeLoadException exception)
            {
                Debug.LogException(exception);
                return(false);
            }

            string[] guids = AssetDatabase.FindAssets("t:AmplifyShaderFunction");
            List <AmplifyShaderFunction> allFunctions = new List <AmplifyShaderFunction>();

            for (int i = 0; i < guids.Length; i++)
            {
                allFunctions.Add(AssetDatabase.LoadAssetAtPath <AmplifyShaderFunction>(AssetDatabase.GUIDToAssetPath(guids[i])));
            }

            int functionCount = allFunctions.Count;

            if (functionCount > 0)
            {
                m_castTypes.Add(typeof(AmplifyShaderFunction), typeof(FunctionNode));
            }

            for (int i = 0; i < functionCount; i++)
            {
                NodeAttributes attribute = new NodeAttributes(allFunctions[i].FunctionName, allFunctions[i].CustomNodeCategory, allFunctions[i].Description, KeyCode.None, true, 0, int.MaxValue, typeof(AmplifyShaderFunction));
                System.Type    type      = typeof(FunctionNode);

                ContextMenuItem newItem = new ContextMenuItem(attribute, type, attribute.Name, attribute.Category, attribute.Description, allFunctions[i], attribute.ShortcutKey);
                m_items.Add(newItem);
                m_itemFunctions.Add(newItem);
            }

            //Sort out the final list by name
            m_items.Sort((x, y) => x.Category.CompareTo(y.Category));
            m_itemFunctions.Sort((x, y) => x.Category.CompareTo(y.Category));
            return(true);
        }
 public void Destroy()
 {
     m_guiContent     = null;
     m_nodeAttributes = null;
 }