public void Deserialize(NetDataReader reader) { CharacterId = reader.GetString(); StorageType = (StorageType)reader.GetByte(); StorageOwnerId = reader.GetString(); InventoryItemIndex = reader.GetInt(); InventoryItemAmount = reader.GetShort(); StorageItemIndex = reader.GetInt(); WeightLimit = reader.GetShort(); SlotLimit = reader.GetShort(); Inventory = reader.GetList <CharacterItem>(); }
public void Deserialize(NetDataReader reader) { Error = (UITextKeys)reader.GetByte(); StorageCharacterItems = reader.GetList <CharacterItem>(); }
public void Deserialize(NetDataReader reader) { List = reader.GetList <MailListEntry>(); }
public void Deserialize(NetDataReader reader) { StorageCharacterItems = reader.GetList <CharacterItem>(); }
public void Deserialize(NetDataReader reader) { CharacterId = reader.GetString(); SummonBuffs = reader.GetList <CharacterBuff>(); }
public void Deserialize(NetDataReader reader) { List = reader.GetList <BuildingSaveData>(); }
public void Deserialize(NetDataReader reader) { List = reader.GetList <PlayerCharacterData>(); }
public void Deserialize(NetDataReader reader) { Error = (UITextKeys)reader.GetByte(); StorageCharacterItems = reader.GetList <CharacterItem>(); DecreasedItems = reader.GetList <ItemIndexAmountMap>(); }