void BotSpawned(MyEntity spawnpoint, MyEntity bot)
        {
            //List<uint> {
            //    (uint)EntityID.SpawnLastR,
            //    (uint)EntityID.SpawnLastL,
            //    (uint)EntityID.SpawnLastAsteroid,
            //    (uint)EntityID.SpawnCenterL,
            //    (uint)EntityID.SpawnCenterR }

            var attackerList = new List <uint>
            {
                (uint)EntityID.SpawnInR,
                (uint)EntityID.SpawnInL,
                (uint)EntityID.SpawnIn3,
                (uint)EntityID.SpawnIn4,
                (uint)EntityID.SpawnFrontL,
                (uint)EntityID.SpawnFrontR,
                (uint)EntityID.SpawnCenterL,
                (uint)EntityID.SpawnCenterR,
                (uint)EntityID.SpawnLastL,
                (uint)EntityID.SpawnLastR,
                (uint)EntityID.SpawnLastAsteroid,
                (uint)EntityID.SpawnLast1,
                (uint)EntityID.SpawnLast1_2,
                (uint)EntityID.SpawnLast2,
                (uint)EntityID.SpawnLast2_2,
                (uint)EntityID.SpawnLast3,
                (uint)EntityID.SpawnLast3_2,
                (uint)EntityID.SpawnLast4,
            };

            foreach (var item in attackerList)
            {
                if (spawnpoint == MyScriptWrapper.GetEntity(item) && bot != null)
                {
                    MyScriptWrapper.SetSleepDistance(bot as MySmallShipBot, 10000);
                    var botShip = bot as MySmallShipBot;
                    m_attackerBots.Add(botShip);
                    //botShip.Attack(MyScriptWrapper.GetEntity((uint)m_transporterAttackPoints[MyMwcUtils.GetRandomInt(m_transporterAttackPoints.Count)]));
                }
            }

            foreach (var item in m_spawnCompanions)
            {
                if (spawnpoint == MyScriptWrapper.GetEntity(item))
                {
                    MySmallShipBot botship = bot as MySmallShipBot;
                    //botship.SlowDown = 0.583f;
                    botship.SpeedModifier = 0.583f * (MOTHERSHIP_SLOWSPEED / MOTHERSHIP_FULLSPEED);

                    botship.IsDestructible = m_reassignBotTargets;
                    if (m_reassignBotTargets)
                    {
                        bot.Kill(m_towers[MyMwcUtils.GetRandomInt(m_towers.Length)]);
                    }
                }
            }
        }