/// <summary>
 /// HighlightEntity - just clear internal handle on entity - coz of every update particle building
 /// </summary>
 private void HighlightEntity(MyEntity entity, bool bEnabled)
 {
     if (bEnabled)
     {
         m_mouseOverEntity = entity;
     }
     else
     {
         if (m_mouseOverEntity != null)
         {
             m_mouseOverEntity.ClearHighlightning();
         }
         m_mouseOverEntity = null;
     }
 }
        public void RemoveBlinkingObject(MyEntity entity)
        {
            entity.ClearHighlightning();

            while (m_entities.Remove(entity))
            {
            }
            ;                                       // Remove all

            if (entity.Children != null)
            {
                foreach (var child in entity.Children)
                {
                    RemoveBlinkingObject(child);
                }
            }
        }