Beispiel #1
0
 internal void UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects)
 {
     MyRender.AddAndInterpolateObjectMatrix(m_interpolation, ref worldMatrix);
     m_clipmapBase.UpdateWorldMatrix(ref worldMatrix, sortCellsIntoCullObjects);
     SetDirty();
 }
Beispiel #2
0
 internal void UpdateWorldMatrix(ref MatrixD worldMatrix)
 {
     m_clipmapBase.UpdateWorldMatrix(ref worldMatrix, true);
 }