internal static void UpdateQueued() { if (!MyRender11.Settings.FreezeTerrainQueries) { MyClipmap.UpdateQueued(MyEnvironment.CameraPosition, MyEnvironment.FarClipping, MyEnvironment.LargeDistanceFarClipping); } }
internal static void UpdateQueued() { if (!MyRender.Settings.FreezeTerrainQueries) { MyClipmap.UpdateQueued(MyRenderCamera.Position, MyRenderCamera.ForwardVector, MyRenderCamera.FAR_PLANE_DISTANCE, MyRenderCamera.FAR_PLANE_FOR_BACKGROUND); } }
internal static void UpdateQueued() { if (!MyRender11.Settings.FreezeTerrainQueries) { var cameraPosition = MyRenderProxy.PointsForVoxelPrecache.Count > 0 ? MyRenderProxy.PointsForVoxelPrecache[0] : MyRender11.Environment.Matrices.CameraPosition; MyClipmap.UpdateQueued(cameraPosition, MyRender11.Environment.Matrices.InvView.Forward, MyRender11.Environment.Matrices.FarClipping, MyRender11.Environment.Matrices.LargeDistanceFarClipping); } }