Beispiel #1
0
        internal void ResetMeshes()
        {
            if (!MyRenderProxy.Settings.EnableVoxelMerging)
            {
                foreach (var lodMerge in m_mergesPerLod)
                {
                    lodMerge.ResetMeshes();
                }

                m_dirtyLodMergeIndices.Clear();
                MyMeshes.LodMeshToMerged.Clear();
            }
            else
            {
                m_parentClipmap.RequestMergeAll();
            }
        }