Beispiel #1
0
  static ConsoleKeyInfo CombatPrompt(Character player, Monster enemy)
  {
    ConsoleKeyInfo playerPress = new ConsoleKeyInfo();
    Console.Clear();
    promptAction:
    player.PrintStats();
    enemy.PrintStats();
    Console.WriteLine("What would you like to do?");
    Console.WriteLine("\n Blunt Force Attack   - A" +
                      "\n Piercing Attack - 1MP- S" +
                      "\n Obliterate -4MP      - D" +
                      "\n Flee -1 Progress     - F" +
                      "\n Instant Kill         - G" +
                      "\n Heal Yourself        - H");
    playerPress = Console.ReadKey(true);
    string playerPressString = playerPress.Key.ToString();
    playerPressString = playerPressString.ToLower();
    switch(playerPressString)
    {
      case"a":
      case"s":
      case"d":
      case"f":
      case"g":
      case"h":
      break;

      default:
      Console.Clear();
      WriteRed("Please press the correct key.\n");
      Console.ReadKey(true);
      goto promptAction;      
    }
    return playerPress;
  }
Beispiel #2
0
  // The CreateMonster method accepts a scenario from 1-3, then generates a monster with stats.
  // The method will also give a brief description to player before combat starts.
  static void CreateMonster(Character player, int scenario, ref Monster enemy)
  {
    long progress = player.progress;
    enemy.hp = progress * 15 + 20;
    enemy.atk = progress / 2 + 2;
    enemy.def = progress / 2 + 2;
    enemy.bossMonster = false;
    if(scenario == 1)
    {
      enemy.hp += progress * 0.5;
      enemy.def += progress * 0.5;
      Console.WriteLine("As you progress, the growls tell you that you are in claimed land...");
    }
    else if (scenario == 2)
    {
      enemy.atk += progress;
      Console.WriteLine("You hear the roar of an angry beast...");
    }
    else if (scenario == 3)
    {
      enemy.hp = enemy.hp / 2;
      enemy.atk = enemy.atk / 2;
      enemy.def = enemy.def / 2;
      Console.WriteLine("The creature in front of you cowers in fear, but won't let you progress.");
    }
    else if (scenario == 4)
    {
      enemy.hp = enemy.hp * 3;
      enemy.atk = enemy.atk * 2;
      enemy.def = enemy.def * 1.5;
      enemy.bossMonster = true;

      Random rng = new Random();
      int rngInt = rng.Next(1,4);
      if(rngInt == 1)
      {
        Console.WriteLine("You feel the air get heavy around you.");
        Console.ReadKey(true);
        Console.WriteLine("You turn.");
        Console.ReadKey(true);
        Console.WriteLine("You see a massive shadow.");
        Console.ReadKey(true);
        Console.WriteLine("In front of you, is the largest rat you've ever seen."); 
      }
      if(rngInt == 2)
      {
        Console.WriteLine("You feel a strong gust of wind.");
        Console.ReadKey(true);
        Console.WriteLine("You turn.");
        Console.ReadKey(true);
        Console.WriteLine("You see a massive shadow.");
        Console.ReadKey(true);
        Console.WriteLine("In front of you, is the largest bird you've ever seen."); 
      }
      if(rngInt == 3)
      {
        Console.WriteLine("You hear the voice of a another person.");
        Console.ReadKey(true);
        Console.WriteLine("No other human has come here in over a thousand years.");
        Console.ReadKey(true);
        Console.WriteLine("You turn.");
        Console.ReadKey(true);
        Console.WriteLine("In front of you, is the first human you've seen for a while now."); 
      }
    }
    enemy.PrintStats();
    Console.ReadKey(true);
    Console.Clear();
  }