Beispiel #1
0
    private void InsertBuilding(Building building)
    {
        if (building.IsEnemy)
        {
            _enemy_metals -= building.GetCost();
        }
        else
        {
            _player_metals -= building.GetCost();
        }

        buildings.Add(building);
        mapManager.AdjustCellsForBuilding(building);

        building.SetUp();
    }