Beispiel #1
0
    private void Awake()
    {
        if (m_instance != null && m_instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            m_instance = this;
        }

        DontDestroyOnLoad(this);

        //Allocation of components
        m_mapManager = gameObject.AddComponent <MapManager>();
        //m_player = gameObject.AddComponent<Player>();

        //Testing Map
        //m_mapManager.BuildMap("OverworldTileID.csv", "OverworldDecoID.csv");
        m_mapManager.BuildMap("DunjonTiles.csv", "DunjonDeco.csv");
    }