Beispiel #1
0
 private void Awake()
 {
     map        = GetComponent <GenerateMap>();
     jsonLoader = GetComponent <LoadJsonData>();
     controls   = GetComponent <MapControls>();
     nodeData   = jsonLoader.ReadNodeData();
 }
Beispiel #2
0
    private void Awake()
    {
        map      = GetComponent <GenerateMap>();
        controls = GetComponent <MapControls>();

        SetNeighborArrays();
    }
Beispiel #3
0
    private void Awake()
    {
        map         = GetComponent <GenerateMap>();
        gameManager = GetComponent <GameManager>();
        controls    = GetComponent <MapControls>();

        instructionAmount = instruction[0].Length;
    }
Beispiel #4
0
 private void Awake()
 {
     map         = GameObject.Find("GameManager").GetComponent <GenerateMap>();
     mapCont     = GameObject.Find("GameManager").GetComponent <MapControls>();
     gameManager = GameObject.Find("GameManager").GetComponent <GameManager>();
 }
Beispiel #5
0
 private void FormatPainter_StateChanged(MapControls.MapViewFormatPainter painter)
 {
     UpdateFormatPainter(painter);
 }
Beispiel #6
0
 private void UpdateFormatPainter(MapControls.MapViewFormatPainter painter)
 {
     switch (painter.Status)
     {
         case MapControls.FormatPainterStatus.Empty:
             FormatPainter.BooleanValue = false;
             break;
         case MapControls.FormatPainterStatus.SingleApply:
         case MapControls.FormatPainterStatus.MultiApply:
             FormatPainter.BooleanValue = true;
             break;
     }
 }