private void Awake() { map = GetComponent <GenerateMap>(); jsonLoader = GetComponent <LoadJsonData>(); controls = GetComponent <MapControls>(); nodeData = jsonLoader.ReadNodeData(); }
private void Awake() { map = GetComponent <GenerateMap>(); controls = GetComponent <MapControls>(); SetNeighborArrays(); }
private void Awake() { map = GetComponent <GenerateMap>(); gameManager = GetComponent <GameManager>(); controls = GetComponent <MapControls>(); instructionAmount = instruction[0].Length; }
private void Awake() { map = GameObject.Find("GameManager").GetComponent <GenerateMap>(); mapCont = GameObject.Find("GameManager").GetComponent <MapControls>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); }
private void FormatPainter_StateChanged(MapControls.MapViewFormatPainter painter) { UpdateFormatPainter(painter); }
private void UpdateFormatPainter(MapControls.MapViewFormatPainter painter) { switch (painter.Status) { case MapControls.FormatPainterStatus.Empty: FormatPainter.BooleanValue = false; break; case MapControls.FormatPainterStatus.SingleApply: case MapControls.FormatPainterStatus.MultiApply: FormatPainter.BooleanValue = true; break; } }