public void OnEnter(StateMachine machine, IState prevState, object param)
 {
     sceneManager.rightEvents.TriggerPressed += rightTriggerPressed;
     curObject = new MObject(sceneManager.objTemplate, (MObject.MPrefabType)param);
     if (curObject == null)
     {
         return;
     }
     curObject.Select();
     curObject.transform.parent           = sceneManager.rightController.transform;
     curObject.transform.localPosition    = MDefinitions.DEFAULT_PREFAB_OFFSET;
     curObject.transform.localEulerAngles = Vector3.zero;
 }
Beispiel #2
0
 private void SelectObject(MObject obj)
 {
     if (curObj != obj)
     {
         if (curObj != null)
         {
             curObj.ResetStatus();
         }
         if (obj != null)
         {
             obj.Select();
         }
         curObj = obj;
     }
 }
 private void SelectObject(MObject obj)
 {
     if (curObj != obj)
     {
         if (curObj != null)
         {
             curObj.ResetStatus();
             curObj.InactiveTextMesh();
         }
         if (obj != null)
         {
             obj.Select();
             obj.ActiveTextMesh();
             obj.SetMeshText("按右手手柄侧键,\n删除当前选中模型");
         }
         curObj = obj;
     }
 }