protected override void OnControlGUI(Rect position)
        {
            EditorGUI.BeginChangeCheck();

            var newAssemblyName = LudiqGUI.AssemblyField(position, GUIContent.none, (LooseAssemblyName)accessor.value, GetOptions);

            if (EditorGUI.EndChangeCheck())
            {
                accessor.RecordUndo();
                accessor.value = newAssemblyName;
            }
        }