Beispiel #1
0
        public void FishermansDockMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.FISHERMANS_DOCK_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(FISHERMANS_DOCK_KEY);
            }
        }
Beispiel #2
0
        public void HallwayRats(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.DEFEATED_HALLWAY_RATS, true);

                // Reload
                LocationHandler.ResetLocation(HALLWAY_KEY);
            }
        }
Beispiel #3
0
        public void FirstRoomRats(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.DEFEATED_FIRST_ROOM_RATS, true);

                // Reload
                LocationHandler.ResetLocation(ENTRANCE_KEY);
            }
        }
Beispiel #4
0
        public void ConfrontMaskedBandit(object sender, TakeItemEventArgs itemEventArgs)
        {
            if (itemEventArgs.ItemResults == TakeItemResults.Taken)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.CONFRONT_MASKED_BANDIT, true);

                //Reload
                LocationHandler.ResetLocation(SECRET_TOMB_KEY);
            }
        }
Beispiel #5
0
        public void RoomTwoGold(object sender, PickUpGoldEventArgs goldEventArgs)
        {
            if (goldEventArgs.GoldResults == PickUpGoldResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.TOOK_GOLD_KEY, true);

                // Reload
                LocationHandler.ResetLocation(ROOM_TWO_KEY);
            }
        }
        public void Treasure(object sender, ChestEventArgs chestEventArgs)
        {
            if (chestEventArgs.ChestResults == ChestResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.TREASURE, true);

                //Reload
                LocationHandler.ResetLocation(RITUAL_ROOM_KEY);
            }
        }
Beispiel #7
0
        public void RightTombMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.RIGHT_TOMBS_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(RIGHT_TOMBS_KEY);
            }
        }
Beispiel #8
0
        public void LivingRoomNecro(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.LIVING_ROOM_NECRO, true);

                //Reload
                LocationHandler.ResetLocation(LIVING_ROOM_KEY);
            }
        }
Beispiel #9
0
        public void KitchenNecro(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.KITCHEN_NECRO, true);

                //Reload
                LocationHandler.ResetLocation(KITCHEN_KEY);
            }
        }
Beispiel #10
0
        public void Marzen(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.MARZEN, true);

                //Reload
                LocationHandler.ResetLocation(RUINED_CASTLE_KEY);
            }
        }
Beispiel #11
0
        public void Treasure(object sender, ChestEventArgs chestEventArgs)
        {
            if (chestEventArgs.ChestResults == ChestResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.TREASURE, true);

                //Reload
                LocationHandler.ResetLocation(RUINED_CASTLE_KEY);
            }
        }
Beispiel #12
0
        public void RuinedCastleNecros(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.RUINED_CASTLE_NECROS, true);

                //Reload
                LocationHandler.ResetLocation(RUINED_CASTLE_KEY);
            }
        }
Beispiel #13
0
        public void SwampyAreaThreeMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.SWAMPY_AREA_THREE_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(SWAMPY_AREA_THREE_KEY);
            }
        }
Beispiel #14
0
        public void ActivateRuins(object sender, TakeItemEventArgs itemEventArgs)
        {
            if (itemEventArgs.ItemResults == TakeItemResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.SWAMPY_AREA_ACTIVATE_RUINS, true);

                //Reload
                LocationHandler.ResetLocation(SWAMPY_AREA_THREE_KEY);
            }
        }
        public void DimlyLitHallwayTwoMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.DIMLY_LIT_HALLWAY_TWO_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(DIMLY_LIT_HALLWAY_2_KEY);
            }
        }
Beispiel #16
0
        public void Journal(Object sender, PaperReadEventArgs paperReadEventArgs)
        {
            if (paperReadEventArgs.PaperResults == PaperReadResults.Read)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.STORAGE_ROOM_JOURNAL, true);

                //Reload
                LocationHandler.ResetLocation(STORAGE_ROOM_KEY);
            }
        }
        public void RitualRoomZulien(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.ZULIEN, true);

                //Reload
                LocationHandler.ResetLocation(RITUAL_ROOM_KEY);
            }
        }
Beispiel #18
0
        public void DarkMaster(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.DARK_MASTER, true);

                //Reload
                LocationHandler.ResetLocation(DARK_MASTERS_OFFICE);
            }
        }
        public void SearchEntrance(object sender, TakeItemEventArgs itemEventArgs)
        {
            if (itemEventArgs.ItemResults == TakeItemResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.SEARCH_ENTRANCE, true);

                //Reload
                LocationHandler.ResetLocation(ENTRANCE_KEY);
            }
        }
Beispiel #20
0
        public void DarkMasterChest(object sender, ChestEventArgs chestEventArgs)
        {
            if (chestEventArgs.ChestResults == ChestResults.Taken)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.DARK_MASTER_TREASURE, true);

                //Reload
                LocationHandler.ResetLocation(DARK_MASTERS_OFFICE);
            }
        }
Beispiel #21
0
        public void Necromancer(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.DEFEAT_NECROMANCER, true);

                //Reload
                LocationHandler.ResetLocation(SECRET_TOMB_KEY);
            }
        }
        public void PassageWayMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.PASSAGE_WAY_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(PASSAGEWAY_KEY);
            }
        }
Beispiel #23
0
        public void TreasureChest(object sender, ChestEventArgs chestEventArgs)
        {
            if (chestEventArgs.ChestResults == ChestResults.Taken)
            {
                LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.TREASURE_CHEST, true);

                //Reload
                LocationHandler.ResetLocation(SECRET_TOMB_KEY);
            }
        }
        public void GuardRoomMobsTwo(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.GUARD_ROOM_MOBS_TWO, true);

                //Reload
                LocationHandler.ResetLocation(GUARD_ROOM_KEY);
            }
        }
Beispiel #25
0
        public void RoomThreeChest(object sender, ChestEventArgs chestEventArgs)
        {
            if (chestEventArgs.ChestResults == ChestResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.OPENED_CHEST_ROOM_THREE, true);

                // Reload
                LocationHandler.ResetLocation(ROOM_THREE_KEY);
            }
        }
        public void StorageRoomGold(object sender, PickUpGoldEventArgs goldEventArgs)
        {
            if (goldEventArgs.GoldResults == PickUpGoldResults.Taken)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.STORAGE_ROOM_GOLD, true);

                //Reload
                LocationHandler.ResetLocation(STORAGE_ROOM_KEY);
            }
        }
Beispiel #27
0
        public void OutlawBattle(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.DEFEATED_OUTLAW_BOSS, true);

                // Reload
                LocationHandler.ResetLocation(ROOM_FOUR_KEY);
            }
        }
        public void DiningRoomMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.DINING_ROOM_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(DINING_ROOM_KEY);
            }
        }
        public void KitchenNecromancers(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownForestCabin.KILLED_KITCHEN_NECROMANCERS, true);

                // Reload
                LocationHandler.ResetLocation(ROOM_TWO_KEY);
            }
        }
Beispiel #30
0
        public void SmallGraveyardMobs(object sender, CombatEventArgs combatEventArgs)
        {
            if (combatEventArgs.CombatResults == CombatResult.PlayerVictory)
            {
                LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.SMALL_GRAVEYARD_MOBS, true);

                //Reload
                LocationHandler.ResetLocation(SMALL_GRAVEYARD_KEY);
            }
        }