public void FishermansDockMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.FISHERMANS_DOCK_MOBS, true); //Reload LocationHandler.ResetLocation(FISHERMANS_DOCK_KEY); } }
public void HallwayRats(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.DEFEATED_HALLWAY_RATS, true); // Reload LocationHandler.ResetLocation(HALLWAY_KEY); } }
public void FirstRoomRats(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.DEFEATED_FIRST_ROOM_RATS, true); // Reload LocationHandler.ResetLocation(ENTRANCE_KEY); } }
public void ConfrontMaskedBandit(object sender, TakeItemEventArgs itemEventArgs) { if (itemEventArgs.ItemResults == TakeItemResults.Taken) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.CONFRONT_MASKED_BANDIT, true); //Reload LocationHandler.ResetLocation(SECRET_TOMB_KEY); } }
public void RoomTwoGold(object sender, PickUpGoldEventArgs goldEventArgs) { if (goldEventArgs.GoldResults == PickUpGoldResults.Taken) { LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.TOOK_GOLD_KEY, true); // Reload LocationHandler.ResetLocation(ROOM_TWO_KEY); } }
public void Treasure(object sender, ChestEventArgs chestEventArgs) { if (chestEventArgs.ChestResults == ChestResults.Taken) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.TREASURE, true); //Reload LocationHandler.ResetLocation(RITUAL_ROOM_KEY); } }
public void RightTombMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.RIGHT_TOMBS_MOBS, true); //Reload LocationHandler.ResetLocation(RIGHT_TOMBS_KEY); } }
public void LivingRoomNecro(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.LIVING_ROOM_NECRO, true); //Reload LocationHandler.ResetLocation(LIVING_ROOM_KEY); } }
public void KitchenNecro(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.KITCHEN_NECRO, true); //Reload LocationHandler.ResetLocation(KITCHEN_KEY); } }
public void Marzen(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.MARZEN, true); //Reload LocationHandler.ResetLocation(RUINED_CASTLE_KEY); } }
public void Treasure(object sender, ChestEventArgs chestEventArgs) { if (chestEventArgs.ChestResults == ChestResults.Taken) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.TREASURE, true); //Reload LocationHandler.ResetLocation(RUINED_CASTLE_KEY); } }
public void RuinedCastleNecros(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.RUINED_CASTLE_NECROS, true); //Reload LocationHandler.ResetLocation(RUINED_CASTLE_KEY); } }
public void SwampyAreaThreeMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.SWAMPY_AREA_THREE_MOBS, true); //Reload LocationHandler.ResetLocation(SWAMPY_AREA_THREE_KEY); } }
public void ActivateRuins(object sender, TakeItemEventArgs itemEventArgs) { if (itemEventArgs.ItemResults == TakeItemResults.Taken) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.SWAMPY_AREA_ACTIVATE_RUINS, true); //Reload LocationHandler.ResetLocation(SWAMPY_AREA_THREE_KEY); } }
public void DimlyLitHallwayTwoMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.DIMLY_LIT_HALLWAY_TWO_MOBS, true); //Reload LocationHandler.ResetLocation(DIMLY_LIT_HALLWAY_2_KEY); } }
public void Journal(Object sender, PaperReadEventArgs paperReadEventArgs) { if (paperReadEventArgs.PaperResults == PaperReadResults.Read) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.STORAGE_ROOM_JOURNAL, true); //Reload LocationHandler.ResetLocation(STORAGE_ROOM_KEY); } }
public void RitualRoomZulien(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.ZULIEN, true); //Reload LocationHandler.ResetLocation(RITUAL_ROOM_KEY); } }
public void DarkMaster(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.DARK_MASTER, true); //Reload LocationHandler.ResetLocation(DARK_MASTERS_OFFICE); } }
public void SearchEntrance(object sender, TakeItemEventArgs itemEventArgs) { if (itemEventArgs.ItemResults == TakeItemResults.Taken) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.SEARCH_ENTRANCE, true); //Reload LocationHandler.ResetLocation(ENTRANCE_KEY); } }
public void DarkMasterChest(object sender, ChestEventArgs chestEventArgs) { if (chestEventArgs.ChestResults == ChestResults.Taken) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerMysteriousHouse.DARK_MASTER_TREASURE, true); //Reload LocationHandler.ResetLocation(DARK_MASTERS_OFFICE); } }
public void Necromancer(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.DEFEAT_NECROMANCER, true); //Reload LocationHandler.ResetLocation(SECRET_TOMB_KEY); } }
public void PassageWayMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.PASSAGE_WAY_MOBS, true); //Reload LocationHandler.ResetLocation(PASSAGEWAY_KEY); } }
public void TreasureChest(object sender, ChestEventArgs chestEventArgs) { if (chestEventArgs.ChestResults == ChestResults.Taken) { LocationHandler.SetLocationStateValue(BeachTower.LOCATION_STATE_KEY, BeachTowerCatacomb.TREASURE_CHEST, true); //Reload LocationHandler.ResetLocation(SECRET_TOMB_KEY); } }
public void GuardRoomMobsTwo(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.GUARD_ROOM_MOBS_TWO, true); //Reload LocationHandler.ResetLocation(GUARD_ROOM_KEY); } }
public void RoomThreeChest(object sender, ChestEventArgs chestEventArgs) { if (chestEventArgs.ChestResults == ChestResults.Taken) { LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.OPENED_CHEST_ROOM_THREE, true); // Reload LocationHandler.ResetLocation(ROOM_THREE_KEY); } }
public void StorageRoomGold(object sender, PickUpGoldEventArgs goldEventArgs) { if (goldEventArgs.GoldResults == PickUpGoldResults.Taken) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.STORAGE_ROOM_GOLD, true); //Reload LocationHandler.ResetLocation(STORAGE_ROOM_KEY); } }
public void OutlawBattle(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownSewerLeft.DEFEATED_OUTLAW_BOSS, true); // Reload LocationHandler.ResetLocation(ROOM_FOUR_KEY); } }
public void DiningRoomMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenInconspicousCave.DINING_ROOM_MOBS, true); //Reload LocationHandler.ResetLocation(DINING_ROOM_KEY); } }
public void KitchenNecromancers(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Watertown.LOCATION_STATE_KEY, WatertownForestCabin.KILLED_KITCHEN_NECROMANCERS, true); // Reload LocationHandler.ResetLocation(ROOM_TWO_KEY); } }
public void SmallGraveyardMobs(object sender, CombatEventArgs combatEventArgs) { if (combatEventArgs.CombatResults == CombatResult.PlayerVictory) { LocationHandler.SetLocationStateValue(Banken.LOCATION_STATE_KEY, BankenSwampland.SMALL_GRAVEYARD_MOBS, true); //Reload LocationHandler.ResetLocation(SMALL_GRAVEYARD_KEY); } }