Beispiel #1
0
    // void BeginTransition (TransitionState tS) {
    // StartCoroutine(Go(tS));
    // }

    public IEnumerator Go(string e)
    {
        // public IEnumerator Go () {

        // Debug.Log("T");

        bool complete = false;         // whether the player has completed the main mode

        if (e == "Good")
        {
            complete = LoadLevel.LevelCompleted();
            // transitionText.text = complete == true ? completeText : goodText[Random.Range(0, goodText.Length)];
        }
        else if (e == "Bad")
        {
            // transitionText.text = badText[Random.Range(0, badText.Length)];
        }
        else if (e == "Load")
        {
            // transitionText.text = loadText[Random.Range(0, loadText.Length)];
            if (LoadLevel.CheckComplete())
            {
                LoadLevel.Reset();
                // Debug.Log("R");
            }
        }

        GameObject startPoint;

        if (e != "Load")
        {
            startPoint = GameObject.Find("Player");
            // Debug.Log(startPoint.transform.position);
            // GameObject.Find("Player").SetActive(false);
        }
        else
        {
            startPoint = GameObject.Find("Play");
        }


        float startingXScale = startPoint.transform.localScale.x * 0.058f;

        panel.transform.localScale = new Vector3(startingXScale, startPoint.transform.localScale.y * 0.1f, 1);
        panel.transform.position   = new Vector3(startPoint.transform.position.x, startPoint.transform.position.y, panel.transform.position.z);

        float target      = 2f;
        float growthSpeed = 0.1f;

        while (panel.transform.localScale.x < target && panel.transform.localScale.y < target)
        {
            panel.transform.localScale = new Vector3(panel.transform.localScale.x + growthSpeed, panel.transform.localScale.y + growthSpeed, 1);
            yield return(null);
        }

        // GameStates.ChangeState("GameOver");
        // if (LoadLevel.CheckLevel())
        if (complete == false && e != "Test")
        {
            LoadLevel.GetLevel();


            // levelInfo.SetActive(true);
        }
        else
        {
            LoadLevel.ClearLevel();
            completeInfo.SetActive(true);
        }

        transitionGO.SetActive(true);

        yield return(new WaitForSeconds(0.25f));

        GameObject endPoint;

        // if (LoadLevel.CheckLevel())
        if (complete == false)
        {
            completeInfo.SetActive(false);
            levelInfo.SetActive(true);
            endPoint = GameObject.Find("Player");
        }
        else
        {
            // GameStates.ChangeState("Complete");
            // LoadLevel.ClearLevel();
            // completeInfo.SetActive(false);
            endPoint = GameObject.Find("Play");
        }

        // levelInfo.SetActive(true);

        // Messenger.Broadcast("UpdateColour");
        Messenger.Broadcast("TransitionMiddle");

        transitionGO.SetActive(false);


        panel.transform.position = new Vector3(endPoint.transform.position.x, endPoint.transform.position.y, panel.transform.position.z);

        while (panel.transform.localScale.x > startingXScale)
        {
            panel.transform.localScale = new Vector3(panel.transform.localScale.x - growthSpeed, panel.transform.localScale.y - growthSpeed, 1);
            yield return(null);
        }

        // if (LoadLevel.CheckLevel())
        if (complete == false)
        {
            GameStates.ChangeState("Playing");
        }
        else
        {
            GameStates.ChangeState("Complete");
        }

        yield return(null);
    }