void Update() { if (activeSpawner.allWavesDestroyed) { GameControl.instance.player.LevelProgress = 100; timer.StopTimer(); } if (AlienShooter.GameControl.instance.player.LevelProgress >= 100 && !gameOverLoaded) { gameOverLoaded = true; StartCoroutine(EndLevel()); } timer.UpdateTimer(); // GameControl.instance.player.LevelTime = timer.ToString(); GameControl.instance.player.LevelTimeMilliseconds = timer.millisecondsPassed; }