Beispiel #1
0
 private void OnDestroy()
 {
     if (!LevelTimer.isGameOver)
     {
         levelTimer.GetComponent <LevelTimer>().currentPickup++;
         var cameraPosition = GameObject.FindGameObjectWithTag("MainCamera").transform.position;
         AudioSource.PlayClipAtPoint(pickup, cameraPosition);
         if (levelTimer.GetComponent <LevelTimer>().currentPickup >= levelTimer.GetComponent <LevelTimer>().originalPickupCount)
         {
             levelTimer.GetComponent <LevelTimer>().LevelWon();
         }
     }
 }