Beispiel #1
0
 void SetCountDownData()
 {
     if (GameManager.Instance.Settings.IsTimedLevel() == true)
     {
         movesLeft.gameObject.SetActive(false);
         levelTimer.gameObject.SetActive(true);
         levelTimer.SetCountDownData(myLevelData.Time);
     }
     else
     {
         levelTimer.gameObject.SetActive(false);
         movesLeft.gameObject.SetActive(true);
         levelTimer.SetCountDownData(myLevelData.Moves);
     }
     //LevelType levelType = GameManager.GetCurrentLevelType();
     //levelTimer.gameObject.SetActive(false);
     //movesLeft.gameObject.SetActive(false);
     //switch (levelType)
     //{
     //	case LevelType.ConnecttAllMoves:
     //		movesLeft.gameObject.SetActive(true);
     //		movesLeft.SetCountDownData(myLevelData.Moves);
     //		break;
     //	case LevelType.ConnectAllTimed:
     //		levelTimer.gameObject.SetActive(true);
     //		levelTimer.SetCountDownData(myLevelData.Time);
     //		break;
     //	case LevelType.ConnectAmountMoves:
     //		movesLeft.gameObject.SetActive(true);
     //		movesLeft.SetCountDownData(myLevelData.Moves);
     //		break;
     //	default:
     //		break;
     //}
 }