Beispiel #1
0
        private void EditorEventRaised(IEditorEvent obj)
        {
            if (obj is Editor.LevelChangedEvent)
            {
                _lastTexturePalette = null;
                lightPalette.LoadPalette(((Editor.LevelChangedEvent)obj).Current.Settings.Palette);
            }

            if (obj is Editor.ResetPaletteEvent)
            {
                if (!butSampleFromTextures.Checked)
                {
                    lightPalette.LoadPalette(LevelSettings.LoadPalette());
                    _editor.Level.Settings.Palette = lightPalette.Palette;
                }
            }

            if (obj is Editor.SelectedLevelTextureChangedSetEvent)
            {
                var o = (Editor.SelectedLevelTextureChangedSetEvent)obj;
                _lastTexturePalette = new List <ColorC>(o.Texture.Image.Palette);
                UpdateControls();
            }

            if (obj is Editor.ConfigurationChangedEvent)
            {
                var o = (Editor.ConfigurationChangedEvent)obj;
                if (((Editor.ConfigurationChangedEvent)obj).UpdateKeyboardShortcuts)
                {
                    CommandHandler.AssignCommandsToControls(_editor, this, toolTip, true);
                }
                UpdateControls();
            }
        }
Beispiel #2
0
        public Palette()
        {
            InitializeComponent();

            CommandHandler.AssignCommandsToControls(Editor.Instance, this, toolTip);
            _editor = Editor.Instance;
            _editor.EditorEventRaised += EditorEventRaised;

            // Reset palette to default and prepare controls
            lightPalette.LoadPalette(LevelSettings.LoadPalette());
            UpdateControls(false);
        }