Beispiel #1
0
 public void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     if (GetActiveSceneName() == "Level")
     {
         TileManagerProxy.Get().Reset();
         GoalManagerProxy.Get().Reset();
         CommandStackProxy.Get().Reset();
         m_NumberOfMove = 0;
         string levelName = GetCurrentLevelName();
         m_LevelDimension = LevelParser.GenLevel("/" + levelName + ".txt");
         new LevelEvent(m_CurrentLevel, true).Push();
         new BinSpawnEvent(true, 0).Push();
         new DialogueEvent(levelName + "-start").Push();
     }
 }