public void sendPowerUp() { control.AddPoints(points); if (rewardDrop != null) { send(rewardDrop); } if (drops.Length > 0) { for (int i = 0; i < SecureDrops; i++) { send(drops[Random.Range(0, drops.Length)]); } float temp = Random.Range(0f, 1f); if (temp <= DropChance) { send(drops[Random.Range(0, drops.Length)]); } } }