//
    // End Game: Return to menu
    //
    void ReturnButtonPress()
    {
//		Debug.Log ("ReturnButton Pressed. Return to menu");

        // Add score to database
        ScoreBoard.myList.Add(weightedScore);
        ScoreBoard.SortList();
        LevelControl.AddExperience(weightedScore);
        print("WeightedScore: " + weightedScore);

        // Load menu
        UnityEngine.SceneManagement.SceneManager.LoadScene("Menu", UnityEngine.SceneManagement.LoadSceneMode.Single);
    }
Beispiel #2
0
    //
    // End Game: Return to menu
    //
    void ReturnButtonPress()
    {
//		Debug.Log ("ReturnButton Pressed. Return to menu");

        // Add score to database
        chooseMode.setGameMode = GameType;
        ScoreBoard.Add(weightedScore, GameType);
        LevelControl.AddExperience(weightedScore, GameType);
        GameType = null;


//		print("WeightedScore: " + weightedScore);

        // Load menu
        UnityEngine.SceneManagement.SceneManager.LoadScene("Menu", UnityEngine.SceneManagement.LoadSceneMode.Single);
    }