public void sendPowerUp()
 {
     control.AddPoints(points);
     if (rewardDrop != null)
     {
         send(rewardDrop);
     }
     if (drops.Length > 0)
     {
         for (int i = 0; i < SecureDrops; i++)
         {
             send(drops[Random.Range(0, drops.Length)]);
         }
         float temp = Random.Range(0f, 1f);
         if (temp <= DropChance)
         {
             send(drops[Random.Range(0, drops.Length)]);
         }
     }
 }