setPoints() public method

public setPoints ( Vector3 pts_ ) : void
pts_ Vector3
return void
Beispiel #1
0
 static public int setPoints(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         LTBezierPath          self = (LTBezierPath)checkSelf(l);
         UnityEngine.Vector3[] a1;
         checkArray(l, 2, out a1);
         self.setPoints(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Beispiel #2
0
 static public int setPoints(IntPtr l)
 {
     try {
         LTBezierPath          self = (LTBezierPath)checkSelf(l);
         UnityEngine.Vector3[] a1;
         checkArray(l, 2, out a1);
         self.setPoints(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int setPoints(IntPtr l)
 {
     try {
         LTBezierPath          self = (LTBezierPath)checkSelf(l);
         UnityEngine.Vector3[] a1;
         checkType(l, 2, out a1);
         self.setPoints(a1);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static int setPoints(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LTBezierPath          obj  = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1);
         UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2);
         obj.setPoints(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }