placeLocal() public method

public placeLocal ( Transform transform, float ratio ) : void
transform Transform
ratio float
return void
    static int placeLocal(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                LTBezierPath          obj  = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1);
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                obj.placeLocal(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                LTBezierPath          obj  = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1);
                UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4);
                obj.placeLocal(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LTBezierPath.placeLocal"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Beispiel #2
0
 static public int placeLocal(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             LTBezierPath          self = (LTBezierPath)checkSelf(l);
             UnityEngine.Transform a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.placeLocal(a1, a2);
             return(0);
         }
         else if (argc == 4)
         {
             LTBezierPath          self = (LTBezierPath)checkSelf(l);
             UnityEngine.Transform a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             UnityEngine.Vector3 a3;
             checkType(l, 4, out a3);
             self.placeLocal(a1, a2, a3);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Beispiel #3
0
	static int placeLocal(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LTBezierPath), typeof(UnityEngine.Transform), typeof(float)))
			{
				LTBezierPath obj = (LTBezierPath)ToLua.ToObject(L, 1);
				UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				obj.placeLocal(arg0, arg1);
				return 0;
			}
			else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LTBezierPath), typeof(UnityEngine.Transform), typeof(float), typeof(UnityEngine.Vector3)))
			{
				LTBezierPath obj = (LTBezierPath)ToLua.ToObject(L, 1);
				UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
				float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
				UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 4);
				obj.placeLocal(arg0, arg1, arg2);
				return 0;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: LTBezierPath.placeLocal");
			}
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Beispiel #4
0
 static public int placeLocal(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             LTBezierPath          self = (LTBezierPath)checkSelf(l);
             UnityEngine.Transform a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             self.placeLocal(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             LTBezierPath          self = (LTBezierPath)checkSelf(l);
             UnityEngine.Transform a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             UnityEngine.Vector3 a3;
             checkType(l, 4, out a3);
             self.placeLocal(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function placeLocal to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }