static public int setPoints(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTBezierPath self = (LTBezierPath)checkSelf(l); UnityEngine.Vector3[] a1; checkArray(l, 2, out a1); self.setPoints(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int setPoints(IntPtr l) { try { LTBezierPath self = (LTBezierPath)checkSelf(l); UnityEngine.Vector3[] a1; checkArray(l, 2, out a1); self.setPoints(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int setPoints(IntPtr l) { try { LTBezierPath self = (LTBezierPath)checkSelf(l); UnityEngine.Vector3[] a1; checkType(l, 2, out a1); self.setPoints(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int setPoints(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LTBezierPath obj = (LTBezierPath)ToLua.CheckObject <LTBezierPath>(L, 1); UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3>(L, 2); obj.setPoints(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }